Technovation Cat Girls
JustiQuest
We are the Technovation Cat Girls, a group of girls who discovered the world of technology through a Scratch 3.0 course. During this journey, we realized how powerful programming can be to transform the world.
By joining our creativity and friendship, we decided to create a project focused on SDG 16, which seeks to promote peace, justice, and effective institutions. With great dedication, we are developing an app that turns these important themes into something playful and accessible. Our goal is to show that, with technology and heart, children can help build a much fairer and more welcoming future for everyone.
Technical Elements
Regional Pitch Events
- Virtual judging teams do not upload presentation slides
Learning Journey
Learning Journey
Our team learned a great deal by actively participating in mentorship meetings and attending Scratch classes, which provided us with a strong foundation in both creativity and logical thinking. In addition to these experiences, we carried out research and consulted different sources, which helped guide us throughout our journey and expand our understanding of the topics we were exploring.
To overcome the challenges we faced along the way, we organized ourselves by dividing tasks among team members and maintaining open communication. By discussing problems together, we were able to find effective solutions and successfully build our project step by step. This collaborative process not only improved our work but also strengthened our teamwork skills.
Moreover, the friendship we developed played an important role in our progress. It helped us build empathy, support one another, and share knowledge more freely, creating a positive and productive environment.
The resources we used included examples provided during our Scratch classes by our teacher, as well as online tutorials that helped us better understand specific features. We also relied on Artificial Intelligence tools, such as ChatGPT and Gemini, which supported us with ideas, explanations, and problem-solving strategies throughout the project.
Ethics
Our game does not ask for any personal information, such as full name, age, or where the child lives, ensuring a safe and private experience.
By choosing to create a digital game instead of one made from paper or plastic, we reduce the use of physical materials and avoid generating waste, making our project more environmentally friendly.
In addition, the game is quick and simple, encouraging children to participate and learn without spending too much time connected to a screen.