fenix code
Stop Bullying
Our project aims to raise awareness about bullying while providing a safe space where children can share their experiences. The app is important because it helps prevent bullying, offers guidance on how to respond in difficult situations, and promotes respect, empathy, and a safer environment for everyone.
Technical Elements
Regional Pitch Events
- Virtual judging teams do not upload presentation slides
Learning Journey
Learning Journey
Our team learned how to turn an idea into a real project through empathy and programming. Throughout this journey, we developed skills such as communication, logical thinking, sequencing, and problem-solving. In the beginning, we had difficulties organizing our ideas and making the app interactive, but we overcame these challenges through discussions, meetings, testing, and collaboration.
We also learned how to work as a team by listening to different perspectives and sharing ideas. One of our main challenges was managing time and tasks, which we addressed by dividing responsibilities among team members. This experience strengthened our creativity, cooperation, and confidence.
To support our learning, we used online tutorials, examples, and open-source code on MIT App Inventor, which helped us understand how to structure the app and improve its functionality.
Ethics
We conducted research on bullying to understand existing solutions, how it happens, how many children are affected, and how we could help. To ensure the app was safe for users, we interviewed teachers and a psychologist, who guided us on how to create a supportive and appropriate environment for children.
We designed the app to promote awareness and encourage respectful and responsible behavior, helping to prevent harmful interactions. In addition, our solution is digital, reducing the need for physical materials and contributing to a more sustainable approach. Our project is aligned with SDGs 3 and 4, promoting well-being and quality education.